Card TypeChampion Unit
Energy Cost4
Might2
DomainOrder
TagLux;Demacia
Card EffectExhaust: [REACTION] — [ADD] 2. Spend this Energy only to play spells.
Card Effect[EMPOWER 5 and 1 Body] (5 and 1 Body: Empower me. Use only if not Empowered.)
[EMPOWERED] When I attack or defend, choose a unit here. Increase my Mig...
Card TypeSignature Spell
Energy Cost4
DomainFury;Body
TagRenekton
Card Effect[ACTION] (Play on your turn or in showdowns.)
This turn, double a unit's Might and ...
Card TypeSpell
Energy Cost1
DomainMind
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Ignore [DEFLECT] while paying this spell'...
Card EffectYou may pay 1 as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [ASSAUL...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might5
DomainBody
TagPiltover;Jayce
Card EffectWhen I become ready, choose one to give me this turn —
• [ASSAUL...
Card TypeChampion Unit
Energy Cost3
Might2
DomainOrder
TagIonia;Yordle;Kennen
Card Effect[HIDDEN]
When you play me or I attack, you may pay 2 to [STUN] a unit.
...
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (O...
Card TypeGear
Energy Cost4
Power Cost1
DomainBody
Card Effect[EMPOWER] — Exhaust (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, 1, Exh...
Card TypeChampion Unit
Energy Cost5
Might4
DomainChaos
TagNoxus;Mel
Card Effect[EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered....
Card Effect[EMPOWER 5 and 1 Body] (5 and 1 Body: Empower me. Use only if not Empowered.)
[EMPOWERED] When I attack or defend, choose a unit here. Increase my Mig...
Card TypeChampion Unit
Energy Cost6
Might4
DomainChaos
TagBilgewater;Illaoi
Card EffectWhen you play me or when I score, play a 1 Might Tentacle unit token.
I h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '