Card TypeSpell
Energy Cost2
DomainChaos
Card Effect[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Move an enemy unit to a location ...
Card TypeUnit
Energy Cost3
Might3
DomainChaos
TagZaun
Card EffectWhen you play a card from face down, play a gold gear token exhausted.
Flavor Text"Top of...
Card TypeUnit
Energy Cost4
Might4
DomainCalm
TagIonia;Yordle
Card Effect[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
Flavor ...
Card TypeUnit
Energy Cost3
Might3
DomainChaos
TagZaun
Card EffectWhen you play a card from face down, play a gold gear token exhausted.
Flavor Text"Top of...
Card TypeGear
Energy Cost1
DomainCalm
Card EffectWhen you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Flavo...
Card TypeSpell
Energy Cost1
DomainChaos
Card Effect[ACTION] (Play on your turn or in showdowns)
Return a gear to its owner's hand.
Flavor Text"NO REFUNDS!...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainFury
TagNoxus;Dog;Dragon
Card EffectI enter ready.
Flavor TextThere are two kinds of drakehound traine...
Card TypeSpell
Energy Cost2
DomainOrder
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional ...
Card TypeUnit
Energy Cost5
Might3
DomainMind
TagZaun
Card Effect[ACCELERATE] (You may pay 1 and Mind as an additional cost to have me enter ready.)
Each Equipm...
Card TypeSpell
Energy Cost1
Power Cost1
DomainFury
Card EffectKill a gear. Its controller draws 2.
Flavor TextNobody wants to be left holding the explosive...
Card TypeUnit
Energy Cost5
Power Cost2
Might6
DomainOrder
TagShurima
Card EffectWhen you play me, kill an enemy unit with 3 Might or less.
Flavor Text"Rec...
Card TypeUnit
Energy Cost6
Might6
DomainChaos
TagIonia
Card Effect[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less,...
Card TypeUnit
Energy Cost2
Might2
DomainMind
TagBandle City;Mech;Yordle
Card EffectYour Mechs have [VISION]. (When you play us, look at the top card of your Mai...
Card TypeGear
Energy Cost3
Power Cost1
DomainMind
Card EffectExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resourc...
Card TypeSpell
Energy Cost2
DomainMind
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional c...
Card TypeChampion Unit
Energy Cost4
Might4
DomainFury
TagBandle City;Mech;Yordle;Rumble
Card EffectYour Mechs each have [ASSAULT]. (+1 while we're attackers.)
...
Card TypeUnit
Energy Cost2
Might2
DomainMind
TagBandle City;Mech;Yordle
Card EffectYour Mechs have [VISION]. (When you play us, look at the top card of your Mai...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '