Card TypeUnit
Energy Cost5
Might5
DomainBody
TagDemacia
Card Effect[WEAPONMASTER] (When you play me, you may [EQUIP] One of your Equipment to me for Rune less, ...
Card TypeSpell
Energy Cost2
DomainOrder
Card Effect[ACTION] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 Might or less. If it was an ...
Card TypeSpell
Energy Cost2
Power Cost1
DomainBody
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [MIGH...
Card TypeGear
Energy Cost2
DomainBody
Card Effect[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
Friendly units have [D...
Card TypeUnit
Energy Cost3
Might3
DomainMind
TagZaun
Card EffectWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold ge...
Card TypeUnit
Energy Cost4
Might4
DomainMind
TagZaun
Card EffectWhen you play me, if you control two or more gear, ready me.
Flavor TextPiltover prides it...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagZaun
Card EffectYou may kill a friendly gear as an additional cost to play me.
When you play me, if you paid th...
Card TypeSpell
Energy Cost2
DomainMind
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional c...
Card TypeUnit
Energy Cost6
Power Cost1
Might6
DomainFury
TagNoxus
Card Effect[ACCELERATE] (You may pay 1 and Fury as an additional cost to have me enter ready.)...
Card TypeGear
Energy Cost1
DomainChaos
TagEquipment
Card Effect[EQUIP Chaos] (Chaos: Attach this to a unit you control.)
When I conquer play a Gold gear token ...
Card TypeSpell
Energy Cost3
DomainMind
Card Effect[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Deal ...
Card TypeSpell
Energy Cost5
Power Cost1
DomainOrder
Card Effect[Action] (Play on your turn or in showdowns.)
I cost less to play from anywhere other than your ...
Card TypeUnit
Energy Cost5
Power Cost2
Might6
DomainOrder
TagShurima
Card EffectWhen you play me, kill an enemy unit with 3 Might or less.
Flavor Text"Rec...
Card TypeGear
Energy Cost1
DomainMind
TagEquipment
Card Effect[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.)
[EQUIP Min...
Card TypeSpell
Energy Cost2
DomainOrder
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '