Card TypeChampion Unit
Energy Cost2
Power Cost1
Might3
DomainFury
TagPiltover;Vi
Card Effect[GANKING]
Recycle 1 from your trash: Give me +1 Might this turn.
...
Card TypeSpell
Energy Cost2
Power Cost1
DomainMind
Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.)
Banish a unit, then its owner plays it to t...
Card EffectGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn.
[FLOW 2] (You may play this from your trash for i...
Card TypeChampion Unit
Energy Cost4
Might4
DomainBody
TagNoxus;Ambessa
Card Effect[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.)
...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainFury
TagIonia;Zed
Card EffectYou may discard 1 as an additional cost to play me.
When you play me, ...
Card Effect[EMPOWER 5]. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[EMPOWERED] I have [DEF...
Card TypeUnit
Energy Cost1
Might0
DomainCalm
TagCat;Piltover
Card Effect[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
[EMPOWER 7] (7...
Card TypeChampion Unit
Energy Cost6
Power Cost2
Might7
DomainOrder
TagIonia;Shen
Card Effect[SHIELD]
When I hold, if there is exactly one other unit you control...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might6
DomainCalm
TagIonia;Shen
Card EffectWhen I hold, if there is exactly one other unit you control here, dra...
Card TypeGear
Energy Cost4
DomainOrder
TagEquipment
Card Effect[EQUIP 1 and 1 Order] (1 and 1 Order: Attach this to a unit you control.)
As this is attached to ...
Card TypeLegend
DomainFury;Calm
TagAkali
Card Effect[EMPOWER 3 and 1 Rune] (3 and 1 Rune: Empower this. Use only if not Empowered.)
[ACTION] Exhaust: If it's yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '