Card TypeUnit
Energy Cost2
Might2
DomainMind
TagFreljord
Card EffectWhen I attack, you may pay 1 to give a unit here -1 Might this turn.
Flavor TextHe doe...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might1
DomainCalm
TagBandle City;Cat;Fae;Yuumi
Card EffectWhen I attack or defend, give on of your other units h...
Card TypeChampion Unit
Energy Cost4
Might4
DomainBody
TagMaster Yi;Ionia
Card EffectHUNT 2 (When I conquer or hold, gain 2 XP.)
LEVEL 6 I have DEFLECT and GANK...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainFury
Card Effect[ACTION] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If it woul...
Card TypeGear
Energy Cost2
Power Cost0
DomainMind
Card EffectWhen you draw your second card each turn, give a friendly unit +2 Might this turn.
Flavor Text...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainChaos
TagPiltover
Card EffectWhen you play me, choose an opponent. They reveal their hand. You may pay 2 XP ...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainMind
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pa...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Order
TagIvern
Card EffectWhen you conquer or hold, you may exhaust me to replace that battlefield wi...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Order
TagVi
Card EffectWhen you conquer, if you assigned 3 or more excess damage, you may exhaust me ...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainBody;Chaos
TagKha'Zix
Card EffectWhen you win a combat, gain 1 XP.
Spend 1 XP, Exhaust: [BUFF] a unit.
Spe...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainChaos
TagMount Targon
Card EffectIf you've played a spell this turn, you may pay 1 Chaos as an additional co...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainFury
Card Effect[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.
...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainCalm
TagBilgewater;Cat
Card Effect[SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned com...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainBody
TagNoxus
Card Effect[HUNT] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [BUFF] me. (Give me a +1 Mi...
Card TypeGear
Energy Cost3
Power Cost0
Might2
DomainBody
TagEquipment
Card Effect[EQUIP 1 BODY] (1 Body: Attach this to a unit you control.)
[HUNT] (When I conq...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '