Card TypeSpell
Energy Cost3
DomainCalm
Card EffectHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. ...
Card TypeSpell
Energy Cost3
Power Cost1
DomainMind
Card EffectACTION (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there.
Deal 4 t...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainFury
Card Effect[ACTION] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If it woul...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagFreljord;Poro
Card EffectDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone ...
Card TypeUnit
Energy Cost4
Might5
TagIonia
Card EffectIf a friendly unit died during your Beginning Phase this turn, I enter ready.
Flavor TextIt follows ...
Card TypeUnit
Energy Cost2
Power Cost1
Might1
DomainChaos
TagPoro;Shadow Isles
Card EffectWhen I attack, you may pay 1 to move an enemy unit here to its base.
...
Card TypeUnit
Energy Cost5
Might5
DomainOrder
TagFreljord;Poro
Card EffectExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I...
Card TypeUnit
Energy Cost5
Might6
DomainChaos
TagShadow Isles
Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.)
When you pla...
Card TypeUnit
Energy Cost10
Power Cost3
Might7
DomainOrder
TagNoxus;Demon
Card EffectYou may kill a friendly unit as an additional cost to play me. If you do, I...
Card TypeSpell
Energy Cost3
Power Cost1
DomainChaos
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit and a...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainCalm
TagDog;Ixtal
Card Effect[HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and [DE...
Card TypeSpell
Energy Cost3
DomainBody
TagNone
Card EffectMove a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they ...
Card TypeUnit
Energy Cost2
Might2
DomainFury
TagBilgewater
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me to a battlefield...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagNoxus;Bird
Card EffectI have +2 Might while I'm attacking with another unit.
Flavor TextThey deliver a me...
Card TypeUnit
Energy Cost4
Power Cost1
Might6
DomainOrder
TagDog;Freljord
Card EffectAMBUSH (You may play me as a REACTION to a battlefield where you have units...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '