Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainFury
TagIonia;Zed
Card EffectYou may discard 1 as an additional cost to play me.
When you play me, ...
Card TypeUnit
Energy Cost5
Might5
DomainOrder
TagNoxus;Trifarian
Card Effect[EMPOWER 3 and 1 Order] (3 and 1 Order: Empower me. Use only if not Empowered.)
[EMP...
Card Effect[EMPOWER 2] (2: Empower this. Use only if not Empowered.)
Exhaust: Give a unit +2 Might this turn. If this is [EMPOWERED], give that unit +4 Might thi...
Card TypeChampion Unit
Energy Cost5
Might5
DomainOrder
TagNoxus;Ambessa
Card Effect[EMPOWER 1 and 2 Order]
[EMPOWERED] I have [ASSAULT 2].
[EMPOWERED] When I at...
Card TypeUnit
Energy Cost7
Might7
DomainCalm
TagBird;Mount Targon
Card EffectWhen you play your first card each turn, if I'm at a battlefield, your next card co...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might3
DomainMind
TagViktor;Zaun
Card EffectWhen you play a card on an opponent's turn, play a 1 Might Recruit u...
Card TypeChampion Unit
Energy Cost5
Might5
DomainChaos
TagIonia;Zed
Card EffectWhen I conquer, play a 0 Might Shadow Clone unit token to your base.
[ACTION] 1 a...
Card TypeLegend
DomainMind;Chaos
TagMel
Card EffectWhen you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, Exhaust:...
Card Effect[ACTION] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 Might or less, banish it. Otherwise, return it to its owner'...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainFury
TagIonia;Zed
Card EffectYou may discard 1 as an additional cost to play me.
When you play me, ...
Card Effect[EMPOWER 1 and 2 Runes] (1 and 2 Runes: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +2 Might.
[EMPOWERED][DEATHKNELL] Channel 2 runes e...
Card EffectGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn.
[FLOW 2] (You may play this from your trash for i...
Card Effect[EMPOWER 2] (2: Empower this. Use only if not Empowered.)
Exhaust: Give a unit +2 Might this turn. If this is [EMPOWERED], give that unit +4 Might thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '