Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainBody
TagDemacia;Elite
Card EffectYou may play me to an occupied enemy battlefield.
Flavor TextWhen the...
Card TypeSpell
Energy Cost0
Power Cost1
Might0
DomainChaos
Card Effect[ACTION] (Play on your turn or in showdowns.)
[REPEAT Chaos] (You may pay the additional co...
Card TypeUnit
Energy Cost2
Might1
DomainChaos
TagShurima
Card EffectWhen I move, play a Gold gear token exhausted.
Flavor Text"I'm sure they won't miss it...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainOrder
TagDemacia;Elite
Card Effect[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Order
TagRek'Sai
Card EffectWhen you conquer, you may exhaust me to reveal the top 2 cards of your Ma...
Card TypeGear
Energy Cost1
Power Cost0
Might1
DomainChaos
TagEquipment
Card Effect[EQUIP Chaos] (Chaos: Attach this to a unit you control.)
When I conquer, disc...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainMind
TagBilgewater;Pirate;Poro
Card EffectWhen I conquer, play a Gold gear token exhausted.
Flavor Tex...
Card TypeGear
Energy Cost3
Power Cost2
Might0
DomainCalm
TagEquipment
Card Effect[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you cont...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Body
TagJax
Card Effect1, Exhaust: Attach a detached Equipment you control to a unit you control.
Exh...
Card TypeGear
Energy Cost2
Power Cost0
Might2
TagEquipment
Card Effect[EQUIP Body] (Body: Attach this to a unit you control.)
+2 Might
Flavor Text"I guess...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay...
Card TypeLegend
Energy Cost2
Power Cost1
Might0
DomainCalm;Mind
TagOrnn
Card EffectExhaust: [REACTION] — [ADD] Rune. Use only to play gear or use gear abilities...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might4
DomainFury
TagNoxus;Draven
Card EffectWhen I win a combat, play a Gold gear token exhausted.
When I atta...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainChaos
TagNoxus
Card EffectWhen I defend, you may kill me to move an attacking unit to its base.
Flavor...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Body
TagLucian
Card EffectYour Equipment each give [ASSAULT]. (+1 Might while equipped unit is an att...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '