Card TypeProgram
ColorBlue
TagsBraindance, Doll
Cost2
RAMx3
EddiesYes
RarityC
Card EffectSearch the top 3 cards of your deck. Add 1 to your hand. You m...
Card TypeProgram
ColorYellow
TagsQuickhack
Cost3
RAMx2
EddiesYes
RarityUC
Card Effect[QUICK] Give an equipped Unit +3 power this turn for each of its e...
Card TypeProgram
ColorYellow
TagsBraindance, Mox
Cost1
RAMx1
EddiesYes
RarityC
Card EffectAdjust a Gig by up to 1. If you control 2 or more Gigs with d...
Card TypeProgram
ColorYellow
TagsBraindance
Cost5
RAMx4
EddiesYes
RarityUC
Card EffectSell the top card of your deck.If you control a Gig with an even ...
Card TypeUnit
ColorYellow
TagsArasaka, Corpo, Netrunner
Cost4
Power1
RAMx2
RarityR
Card Effect[PLAY] Search the top 4 cards of your deck. Reveal any nu...
Card TypeUnit
ColorYellow
TagsGanger, Maelstrom
Cost5
Power5
RAMx2
RarityR
Card Effect[PLAY] Defeat a rival Unit with cost 2 or less.[DEFEATED] A Rival...
Card TypeProgram
ColorRed
TagsBraindance
Cost4
RAMx2
EddiesYes
RarityR
Card EffectEach player discards their hand and may draw 5. If the total number o...
Card TypeProgram
ColorRed
TagsBraindance, Extreme
Cost6
RAMx3
EddiesYes
RarityC
Card EffectPlay this Program for -1 Eddies for each friendly Gig with 8...
Card TypeProgram
ColorBlue
TagsQuickhack
Cost2
RAMx2
EddiesYes
RarityC
Card Effect[QUICK] The next time a rival Unit fights this turn, it doesn't defea...
Card TypeUnit
ColorBlue
TagsGanger, Mox
Cost3
Power2
RAMx2
RarityC
Card Effect[PLAY] A rival Unit must attack next turn if it can.[BLOCKER] (You may sp...
Card TypeUnit
ColorBlue
TagsGanger, Mox
Cost4
Power4
RAMx2
RarityC
Card Effect[BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to i...
Card TypeUnit
ColorBlue
TagsGanger, Netrunner, Voodoo Boys
Cost8
Power10
RAMx2
RarityR
Card Effect[PLAY] [ATTACK] You may discard 1 Program. If you do,...
Card TypeProgram
ColorGreen
TagsBraindance
Cost1
RAMx1
EddiesYes
RarityC
Card EffectYou may set a Gig's value to the value of another Gig. Then, if you...
Card TypeProgram
ColorGreen
TagsQuickhack
Cost2
RAMx2
EddiesYes
RarityUC
Card Effect[QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '