Card TypeUnit
ColorYellow
TagsRipperdoc
Cost6
Power8
RAMx1
RarityUC
Card Effect[PLAY] You may defeat a Gear. If its cost equals the value of a friendly...
Card TypeGear
ColorGreen
TagsCyberware
Cost3
Power2
RAMx3
EddiesYes
RarityUC
Card Effect
(Equip to a friendly Unit or face-up Legend.)At the end of you...
Card TypeLegend
ColorGreen
TagsArasaka, Corpo
Cost0
Power0
RAMx2
EddiesYes
RarityE
Card EffectFriendly ARASAKA Units have +1 power while attacking.(Uni...
Card TypeLegend
ColorYellow
TagsRipperdoc
Cost0
Power0
RAMx2
EddiesYes
RarityE
Card Effect[CALL] Search the top 5 cards of your deck. Reveal up to 2 Ge...
Card TypeUnit
ColorGreen
TagsCorpo
Cost2
Power2
RAMx1
RarityC
Card EffectThis Unit can't attack.[BLOCKER] (You may spend this Unit to redirect a rival ...
Card TypeLegend
ColorGreen
TagsArasaka, Corpo
Cost5
Power7
RAMx2
EddiesYes
RarityE
Card Effect[GO SOLO] (Pay this Legend's cost to play it as a ready U...
Card TypeProgram
ColorRed
TagsBraindance
Cost4
RAMx2
EddiesYes
RarityR
Card EffectEach player discards their hand and may draw 5. If the total number o...
Card TypeUnit
ColorGreen
TagsArasaka, Corpo, Techie
Cost3
Power2
RAMx2
RarityC
Card Effect[PLAY] If your Street Cred (Street Cred) is an even number, d...
Card TypeUnit
ColorGreen
TagsArasaka, Corpo
Cost4
Power4+
RAMx3
RarityUC
Card Effect[ATTACK] If all friendly Legends are face-up, this Unit has +5 powe...
Card TypeGear
ColorRed
TagsArasaka, Weapon
Cost2
Power2
RAMx1
EddiesYes
RarityUC
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this Uni...
Card TypeUnit
ColorRed
TagsArasaka, Drone, Militech
Cost7
Power9
RAMx2
RarityUC
Card Effect[PLAY] If you have more Street Cred (Street Cred) than a Riv...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '