Card TypeGear
ColorYellow
TagsCyberware, Zetatech
Cost2
Power2
RAMx2
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this Unit ...
Card TypeUnit
ColorRed
TagsArasaka, Corpo
Cost7
Power9
RAMx3
Card Effect[PLAY] You may play a Unit with cost 4 or less from your hand or trash for free...
Card TypeLegend
ColorBlue
TagsFixer, Tyger Claws
Cost0
Power0
RAMx2
EddiesYes
Card Effect[CALL] Choose one effect.• Give a rival Unit -2 power this tur...
Card TypeUnit
ColorGreen
TagsGanger, Nomad, Raffen Shiv
Cost5
Power4
RAMx2
Card EffectWhen this Unit steals a Gig, ready another friendly Unit with pow...
Card TypeUnit
ColorYellow
TagsRipperdoc
Cost5
Power5
RAMx2
Card EffectPlay your first CYBERWARE Gear each turn for -3 Eddies to a minimum of 1 Eddies
...
Card TypeUnit
ColorBlue
TagsNetrunner
Cost4
Power5
RAMx2
Card Effect[PLAY] Until your next turn, rival Legends can't steal friendly Gigs with value les...
Card TypeUnit
ColorYellow
TagsRipperdoc
Cost3
Power3
RAMx2
Card Effect[PLAY] Play a CYBERWARE Gear with cost 2 or less from your trash for free. Equip ...
Card TypeProgram
ColorGreen
TagsAldecaldo, Nomad
Cost5
RAMx2
EddiesYes
Card EffectIf a Rival controls at least 2 more Gigs than you, play this Program ...
Card TypeUnit
ColorRed
TagsGanger, Valentino
Cost3
Power4
RAMx2
Card EffectIf you have more Street Cred (Street Cred) than a Rival, this Unit can attac...
Card TypeUnit
ColorGreen
TagsValentino, Vehicle
Cost3
Power3
RAMx2
Card Effect[PLAY] Give another friendly Unit with cost 5 or less [ADRENALINE] this t...
Card TypeLegend
ColorRed
TagsMerc
Cost5
Power6
RAMx2
EddiesYes
Card Effect[CALL] Trash 3. Then, add 1 BRAINDANCE Program from your trash to your hand.[...
Card TypeLegend
ColorRed
TagsMerc
Cost5
Power6
RAMx2
EddiesYes
Card Effect[CALL] Trash 3. Then, add 1 BRAINDANCE Program from your trash to your hand.[...
Card TypeProgram
ColorBlue
TagsMaelstrom, Mox
Cost4
RAMx2
EddiesYes
Card EffectBottom-deck a ready friendly Unit. If you do, bottom-deck a spent rival ...
Card TypeUnit
ColorRed
TagsMerc, Nomad
Cost5
Power6
RAMx2
Card EffectWhen this Unit steals a Gig, increase it by up to 5.At the end of your turn, if yo...
Card TypeUnit
ColorYellow
TagsMedtech, Trauma Team
Cost6
Power7
RAMx2
Card EffectPlay this Unit for -1 Eddies for each Unit in your trash, to a minimum...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '