Card TypeUnit
ColorBlue
TagsNetrunner, Voodoo Boys
Cost2
Power2
RAMx2
RarityC
Card EffectThis Unit can't attack unless you played a Program this turn.
...
Card TypeUnit
ColorBlue
TagsMystic, Netrunner, Voodoo Boys
Cost5
Power3
RAMx4
RarityUC
Card Effect[PLAY] You may discard 2 Programs. If you do, bottom-...
Card TypeUnit
ColorBlue
TagsVehicle
Cost4
Power4
RAMx2
RarityC
Card EffectAt the end of your turn, if this Unit stole a Gig this turn, ready 1 Eddie.
...
Card TypeUnit
ColorGreen
TagsNCPD
Cost3
Power4
RAMx3
RarityC
Card EffectAt the end of your turn, if this Unit is spent, ready a friendly face-up Legend...
Card TypeUnit
ColorGreen
TagsValentino
Cost4
Power6
RAMx2
RarityUC
Card Effect[ATTACK] If you control a value-pair of Gigs, ready up to 2 MERC Legends ...
Card TypeUnit
ColorGreen
TagsValentino, Vehicle
Cost3
Power3
RAMx2
RarityC
Card Effect[PLAY] Give another friendly Unit with cost 5 or less [ADRENALINE...
Card TypeUnit
ColorGreen
TagsCorpo
Cost2
Power2
RAMx1
RarityC
Card EffectThis Unit can't attack.[BLOCKER] (You may spend this Unit to redirect a rival ...
Card TypeGear
ColorYellow
TagsCyberware
Cost4
Power3
RAMx3
EddiesYes
RarityC
Card Effect
(Equip to a friendly Unit or face-up Legend.)The first time th...
Card TypeUnit
ColorYellow
TagsGanger, Valentino
Cost4
Power3
RAMx2
RarityC
Card Effect[PLAY] You may defeat a friendly Gear. If you do, defeat a rival ...
Card TypeGear
ColorRed
TagsCyberware, Trauma Team
Cost3
Power1
RAMx3
EddiesYes
RarityUC
Card Effect
(Equip to a friendly Unit or face-up Legend.)If thi...
Card TypeGear
ColorRed
TagsArasaka, Weapon
Cost2
Power2
RAMx1
EddiesYes
RarityUC
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this Uni...
Card TypeProgram
ColorRed
TagsGanger
Cost3
RAMx4
EddiesYes
RarityUC
Card EffectThe next time a friendly Unit wins a fight by 3+ power this turn, it als...
Card TypeGear
ColorRed
TagsArasaka, Cyberware
Cost2
Power2
RAMx2
EddiesYes
RarityC
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this U...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '