Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainMind
TagPiltover;Jayce
Card EffectWhen you play me or the first time you play a non-token gear each...
Card TypeChampion Unit
Energy Cost6
Might6
DomainBody
TagBilgewater;Gangplank
Card Effect[EMPOWER 2 Body]
[EMPOWERED] If a spell or ability that chooses me woul...
Card TypeUnit
Energy Cost10
Power Cost2
Might10
DomainBody
TagDragon;Shadow Isles
Card EffectIf your score is not within 3 points of the Victory Score, I enter ...
Card TypeLegend
DomainCalm;Mind
TagNasus
Card EffectWhen you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up ...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might3
DomainChaos
TagPiltover;Ezreal
Card EffectWhen you play me, discard 1, then draw 2.
Optional additional c...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainMind
TagPiltover;Jayce
Card EffectWhen you play me or the first time you play a non-token gear each...
Card TypeChampion Unit
Energy Cost6
Might6
DomainBody
TagBilgewater;Pirate;Gangplank
Card Effect[EMPOWER] BodyBody (2 Body: Empower me. Use only if not Empowere...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainBody
TagThe Void;Kha'Zix
Card Effect[HUNT]
When I attack, you may spend 3 XP to deal damage equal t...
Card EffectYou may pay 1 as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [ASSAUL...
Card TypeLegend
DomainCalm;Mind
TagNasus
Card EffectWhen you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up ...
Card Effect[EMPOWER 2] (2: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +1 Might and [GANKING]. (I can move from battlefield to battlefield.)
Card TypeChampion Unit
Energy Cost5
Might4
DomainChaos
TagNoxus;Mel
Card Effect[EMPOWER] — Discard a spell
When I become [EMPOWERED], banish an enemy unit at a ...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might4
DomainChaos
TagYordle;Kennen
Card EffectWhen you play me, [BURN 2]. (Put the top 2 cards of your Main Dec...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '