Card TypeChampion Unit
Energy Cost6
Might6
DomainFury
TagShurima;Renekton
Card Effect[ACCELERATE]
When I attack, if you control 4 or fewer runes, deal 2 to all ...
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Return a friendly unit to its owner's hand.
• Give an enemy uni...
Card TypeLegend
DomainFury;Chaos
TagZed
Card EffectWhen you banish a card you own, empower me. (I become Empowered if I'm not already.)
[ACTION] Disempower me, ...
Card TypeLegend
DomainMind;Body
TagJayce
Card Effect[EMPOWER 2 and 2 Runes] (2 and 2 Runes: Empower me. Use only if not Empowered.)
1, Exhaust: Ready a gear.
[E...
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (O...
Card TypeLegend
DomainBody;Order
TagAmbessa
Card EffectWhen you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, Rune...
Card TypeSignature Spell
Energy Cost1
DomainChaos;Order
TagKennen
Card EffectLook at the top 3 cards of your Main Deck. You may choose a card from among them an...
Card TypeSignature Spell
Energy Cost2
Power Cost1
DomainFury;Chaos
TagZed
Card Effect[BURN 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0...
Card Effect[EMPOWER 2] (2: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +1 Might and [GANKING]. (I can move from battlefield to battlefield.)
Card EffectChoose a unit. If it's [EMPOWERED], disempower it. Then kill it if it has 3 Might or less.
[FLOW 4 and 2 Order] (You may play this from your trash for...
Card EffectChoose a unit. If it's [EMPOWERED], disempower it. Then kill it if it has 3 Might or less.
[FLOW 4 and 2 Order] (You may play this from your trash for...
Card TypeUnit
Energy Cost8
Might8
DomainFury
TagDragon;Mount Targon
Card Effect[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter rea...
Card TypeChampion Unit
Energy Cost6
Might4
DomainChaos
TagBilgewater;Illaoi
Card EffectWhen you play me or when I score, play a 1 Might Tentacle unit token from...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '