Card TypeUnit
Energy Cost6
Might6
DomainChaos
TagBilgewater
Card EffectSpend 3 XP. Give your units here [GANKING] this turn. (We can move from battlefield to ba...
Card TypeSpell
Energy Cost5
DomainBody
Card EffectDraw 2.
[LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.)
[LEVEL 11] This costs 4 less ins...
Card TypeBattlefield
DomainNone
Card EffectWhile you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of...
Card TypeBattlefield
DomainNone
Card EffectWhen you hold here, give your next spell this turn [REPEAT] equal to its base cost. (You may pay the additional cost t...
Card TypeUnit
Energy Cost3
Might1
DomainFury
TagBilgewater
Card Effect[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
[AS...
Card TypeBattlefield
DomainNone
Card EffectAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
...
Card TypeBattlefield
DomainNone
Card EffectWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)
Card TypeGear
Energy Cost4
DomainFury
TagEquipment
Card EffectEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.)
At the end of your turn, if...
Card TypeUnit
Energy Cost6
Might6
DomainFury
TagShurima
Card EffectASSAULT (+1 Might while I'm an attacker.)
If a unit died this turn, I enter ready.
Fla...
Card TypeSpell
Energy Cost1
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 Might this turn ...
Card TypeSpell
Energy Cost2
Power Cost1
DomainOrder
TagNone
Card EffectThis costs 2 less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more...
Card TypeSpell
Energy Cost1
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 Might this turn ...
Card TypeLegend
DomainCalm;Body
TagMaster Yi
Card EffectLEVEL 6 Your units have +1 Might. (While you have 6+ XP, get the effect.)
LEVEL 11 Your units enter rea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '