Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.)
I have +2 Might while I'm at a battlefield with exactly one other unit you control.
+1 Might...
Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.)
I have +2 Might while I'm at a battlefield with exactly one other unit you control.
+1 Might...
Card TypeGear
Energy Cost4
Power Cost1
DomainCalm
Card Effect[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.)
Opponents' spells co...
Card Effect[EMPOWER 12]. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[EMPOWERED] I have [DEFLECT]...
Card TypeChampion Unit
Energy Cost3
Might3
DomainOrder
TagMount Targon;Kayle
Card Effect[EMPOWER 3] (3: Empower me.)
I can be [EMPOWERED] up to three times.
I h...
Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.)
I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Migh...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might3
DomainChaos
TagMount Targon;Diana
Card Effect[AMBUSH]
When you play a spell, give me +2 Might this turn.
...
Card TypeGear
Energy Cost5
DomainChaos
Card EffectWhen you play this or at the start of your Beginning Phase, [BURN 1]. When you burn a unit this way, do this: G...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '