Card TypeSpell
Energy Cost3
Power Cost1
Might0
DomainFury
Card EffectDraw 1, then draw 1 for each battlefield you or allies control.
Flavor TextYou get wha...
Card TypeSpell
Energy Cost4
DomainFury
Card Effect[REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.)
Give a unit [ASSAULT 4] ...
Card TypeChampion Unit
Energy Cost3
Might3
DomainCalm
TagMount Targon;Nami
Card EffectYou may pay 1 Calm as an additional cost to play me.
When you play me, if...
Card TypeSpell
Energy Cost2
DomainCalm
Card Effect[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 3 cards of your Ma...
Card TypeUnit
Energy Cost3
Power Cost0
Might1
DomainFury
TagShadow Isles
Card EffectIf you've spent 4 or more to play a spell this turn, I have +4 Might.
...
Card TypeSpell
Energy Cost1
Power Cost1
DomainFury
Card Effect[ACTION] (Play on your turn or in showdowns.)
Give a unit [ASSAULT 2] and [GANKING] this turn. (+2...
Card TypeUnit
Energy Cost3
Might3
DomainCalm
TagIonia;Yordle
Card Effect[SHIELD] (+1 Might while I'm a defender.)
When I hold, play a ready 3 Might Sprite toke...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainChaos
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw ...
Card TypeUnit
Energy Cost5
Might3
DomainFury
TagNoxus;Yordle
Card EffectI enter ready.
Exhaust: Give a unit +3 Might this turn.
Flavor TextDon't you dare...
Card TypeUnit
Energy Cost6
Power Cost0
Might6
DomainCalm
TagBandle City
Card EffectIf an opponent controls a stunned unit, I cost 2 less and enter ready.
...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainOrder
TagEquipment
Card EffectWhen you play this, gain 1 XP.
[EQUIP] — Spend 1 XP (Pay the cost: Attach this...
Card TypeGear
Energy Cost4
Power Cost1
Might0
DomainChaos
Card EffectWhen you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust...
Card TypeUnit
Energy Cost3
Might3
DomainMind
TagBilgewater
Card Effect[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When yo...
Card TypeSpell
Energy Cost2
DomainBody
TagNone
Card Effect[ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. When it wins a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '