Card TypeUnit
Energy Cost3
Might3
DomainFury
TagBilgewater
Card EffectWhen you play me, deal 1 to each of up to 2 units.
Flavor Text"Who's on top of the b...
Card TypeGear
Energy Cost1
Power Cost1
DomainFury
Card Effect[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
Friendly units h...
Card TypeUnit
Energy Cost6
Power Cost1
Might4
DomainBody
TagNoxus
Card Effect[Shield 3] (+3 Might while I'm a defender.)
[Tank] (I must be assigned combat damag...
Card TypeSpell
Energy Cost2
DomainChaos
Card Effect[Action] (Play on your turn or in showdowns.)
Kill a gear. Its controller plays a Gold gear token exhausted. (...
Card TypeUnit
Energy Cost2
Might1
DomainFury
TagBandle City;Yordle
Card EffectWhen you play me, play a Bomb gear token to a battlefield. (It has [Deploy]. When ...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainFury
TagIonia;Akali
Card EffectThe first time I move each turn, [Add] 1 and 1 Rune.
The second time...
Card EffectBird
[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
Gold
[REACTION] Kill this, Exhaust: Add 1 Rune. (Abilities that ad...
Card TypeUnit, Token
Might1
DomainNone
TagFae
Card EffectSprite
TEMPORARY (Kill me at the start of your Beginning Phase, before scoring.)
Buff
A unit may hav...
Card TypeToken
Might1
DomainNone
Card EffectXP Tracker
Track gained XP here.
Some cards get bonuses based on your LEVEL.
Some cards can spend XP for powerful ...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainOrder
Card EffectKill a unit at a battlefield with 3 Might or less.
Flavor TextIt won't hurt a bit—it'...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainBody
TagShurima
Card Effect[SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat dam...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainOrder
Card EffectKill a unit at a battlefield with 3 Might or less.
Flavor TextIt won't hurt a bit—it'...
Card TypeUnit
Energy Cost4
Power Cost1
Might5
DomainOrder
TagBandle City;Yordle
Card Effect[LEVEL 3] I enter ready. (While you have 3+ XP, get the effect.)
...
Card TypeSpell
Energy Cost7
DomainCalm
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -10 Might this turn.
F...
Card TypeGear
Energy Cost2
DomainCalm
TagNone
Card Effect[ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the ...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainOrder
TagMech;Zaun
Card Effect[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '