Card Effect[EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.)
[EMPOWERED] I have [ASSAULT 3]. (+3 Might while I'm an attacker.)
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might6
DomainCalm
TagIonia;Shen
Card EffectWhen I hold, if there is exactly one other unit you control here, dra...
Card EffectWhen I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 Might this turn.
Card TypeSignature Spell
Energy Cost2
Power Cost1
DomainCalm;Order
TagShen
Card EffectMove an enemy unit to a battlefield where you have units. If you have exac...
Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.)
I have +1 Might for each other unit you control here with my name.
Your deck can have any numb...
Card TypeSignature Spell
Energy Cost2
Power Cost1
DomainBody;Order
TagAmbessa
Card EffectChoose a friendly unit. Kill an enemy unit with less Might than it.
[FL...
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Empower a unit. Disempower it at end of turn.
• Disempower a un...
Card Effect[ACTION] (Play on your turn or in showdowns.)
This costs 2 less if you control something that's [EMPOWERED].
Deal 4 to a unit at a battlefield.
Card EffectThis enters exhausted.
[EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.)
[REACTION] Exhaust: [ADD] 1. If this is [EMPOWE...
Card Effect[EMPOWER 3] (3: Empower me. Use only if not Empowered.)
[EMPOWERED] I have [DEFLECT] and [SHIELD 3]. (Opponents must pay Rune to choose me with a spel...
Card TypeUnit
Energy Cost6
Power Cost1
Might6
DomainChaos
TagIonia
Card EffectWhen I move to a battlefield, choose one —
• Each player discards 1.
• Each play...
Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.)
[REACTION] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '