Card TypeUnit
Energy Cost5
Might3
DomainOrder
TagShurima
Card EffectWhen you play me, choose a friendly unit. Its base Might becomes 5 this turn.
Flavor T...
Card TypeUnit
Energy Cost3
Might3
DomainChaos
TagZaun
Card Effect[Hidden] (Hide now for 1 Rune to react with later for 0.)
[Show Off] a card with [Hidden]. (As ...
Card TypeGear
Energy Cost5
Power Cost1
DomainCalm
Card Effect[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
Opponents must p...
Card TypeSpell
Energy Cost2
DomainFury
Card EffectReady a unit.
When you play a card with Energy cost 7 or more, you may play this from your trash for 1 and 2 Fu...
Card TypeSpell
Energy Cost2
DomainFury
Card EffectReady a unit.
When you play a card with Energy cost 7 or more, you may play this from your trash for 1 and 2 Fu...
Card TypeSpell
Energy Cost3
DomainOrder
Card Effect[Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly unit...
Card TypeBattlefield
DomainNone
Card EffectWhen you conquer here, the next unit you play this turn has [Accelerate]. (You may pay 1 and a Power of its Domain as ...
Card TypeBattlefield
DomainNone
Card EffectWhen you conquer here, the next unit you play this turn has [Accelerate]. (You may pay 1 and a Power of its Domain as ...
Card TypeSpell
Energy Cost3
DomainMind
Card EffectThe next three times you play a unit this turn, draw 1.
Flavor Text"Please welcome our next performer to ...
Card TypeUnit
Energy Cost6
Power Cost1
Might6
DomainFury
TagFreljord
Card EffectI enter ready.
When you play me, ready all enemy units.
Other units enter ready....
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagEvelynn;Demon
Card Effect[Disarm] (When I attack, give an enemy unit here -1 Might this tu...
Card TypeUnit
Energy Cost6
Might6
DomainChaos
TagZaun
Card EffectWhen I hold, play three Bomb gear tokens to a single battlefield. (They have [Deploy]. When eac...
Card TypeLegend
DomainBody;Chaos
TagEvelynn
Card EffectOnce each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
Card TypeUnit
Energy Cost6
Might5
DomainBody
TagFreljord
Card Effect[Hidden] (Hide now for Rune to react with later for 0.)
When you play me, give another frien...
Card TypeUnit
Energy Cost2
Might2
DomainCalm
TagFreljord
Card EffectYou may have me enter ready. If you do, I can't move this turn.
Flavor TextOutsiders f...
Card TypeLegend
DomainFury;Mind
TagEkko
Card Effect[Empower] — 1, Exhaust (Use only if not Empowered.)
Disempower me, Exhaust: Reduce the cost of the next unit ...
Card TypeChampion Unit
Energy Cost3
Might4
DomainMind
TagEkko;Zaun
Card EffectAs an additional cost to play me, return a friendly unit to its owner's hand.
[Gan...
Card TypeBattlefield
DomainNone
Card EffectWhen you defend here, choose a unit you control here. Give it [Tank] this combat. (It must be assigned combat damage f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '