Card TypeLegend
DomainCalm;Mind
TagNasus
Card EffectWhen you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up ...
Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.)
When you play me from face down, you may empower something here. Disempower it at end of turn....
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Order
TagIvern
Card EffectWhen you conquer or hold, you may exhaust me to replace that battlefield wi...
Card TypeLegend
DomainChaos;Order
TagKennen
Card EffectWhen you play a card from anywhere other than your hand, empower me.
[ACTION] Disempower me, Exhaust: Giv...
Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.)
When you play me from face down, you may empower something here. Disempower it at end of turn....
Card TypeUnit
Energy Cost3
Power Cost1
Might6
DomainOrder
TagDemacia
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[TA...
Card TypeUnit
Energy Cost4
Might4
DomainOrder
TagDog;Freljord
Card EffectOrder: Ready me and give me +1 Might this turn. Use only if you've chosen an enemy unit...
Card TypeUnit
Energy Cost6
Might5
DomainBody
TagCat;Piltover
Card EffectWhen I become ready, give me +2 Might this turn.
Flavor TextHe'd be less eager to ...
Card TypeLegend
DomainFury;Calm
TagAkali
Card Effect[EMPOWER 3 and 1 Rune]
[ACTION] Exhaust: If it's your turn, move a friendly unit in a showdown to base and i...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainMind
TagNoxus;Demon;Swain
Card Effect[VISION] (When you play me, look at the top card of your Main ...
Card Effect[EMPOWER 1 and 1 Order] (1 and 1 Order: Empower me. Use only if not Empowered.)
[EMPOWERED][DEATHKNELL] Play two 1 Might Recruit unit tokens to your b...
Card Effect[EMPOWER 2] (2: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +1 Might and [DEFLECT 2]. (Opponents must pay 2 Runes to choose me with a s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '