Card TypeUnit
Energy Cost4
Might4
DomainChaos
TagShadow Isles;Demon
Card Effect[Hidden] (Hide now for Rune to react with later for 0.)
When you play me, if it's...
Card TypeUnit
Energy Cost2
Might2
DomainOrder
TagPiltover
Card EffectWhen you play a card with Energy cost 7 or more, you may play me from your trash for Order....
Card TypeGear
Energy Cost4
Power Cost1
DomainChaos
Card EffectAt the start of your Beginning Phase, each player reveals the top card of their Main Deck. If you r...
Card TypeChampion Unit
Energy Cost3
Might3
DomainChaos
TagYordle;Bandle City;Lulu
Card EffectWhen I move, you may have another unit's base Might become 4 this t...
Card TypeUnit
Energy Cost2
Might2
DomainFury
TagShadow Isles;Spirit
Card EffectI enter ready if a friendly unit or gear died this turn.
Flavor TextA drop ...
Card TypeSpell
Energy Cost1
DomainCalm
Card Effect[Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, exhau...
Card TypeChampion Unit
Energy Cost5
Might4
DomainBody
TagK'Sante;Shurima
Card Effect[Accelerate] (You may pay 1 and 1 Body as an additional cost to have me ente...
Card TypeChampion Unit
Energy Cost7
Power Cost1
Might7
DomainOrder
TagDemacia;Jarvan IV
Card Effect[Assault] (+1 Might while I'm attacking.)
[Tank] (I must be a...
Card TypeLegend
DomainBody;Order
TagJarvan IV
Card EffectWhen you play a gear with [Deploy], you may exhaust me and pay Rune to move a friendly unit to that bat...
Card TypeSpell
Energy Cost1
DomainCalm
Card Effect[Reaction] (Play any time, even before spells and abilities resolve.)
Ready a friendly unit. It can't move this...
Card TypeUnit
Energy Cost3
Might3
DomainCalm
TagIxtal;Bird
Card EffectExhaust: [Buff] a unit. If it's already buffed, give it +2 Might this turn instead. (To bu...
Card TypeUnit
Energy Cost4
Might1
DomainMind
TagZaun
Card EffectWhen you play me, play a 3 Might Mech unit token here.
Flavor TextThere's always time to m...
Card TypeSpell
Energy Cost3
Power Cost1
DomainMind
Card Effect[Action] (Play on your turn or in showdowns.)
Choose a friendly gear. Deal damage equal to its Ener...
Card TypeUnit
Energy Cost4
Might4
DomainFury
TagPiltover;Mech
Card Effect[Show Off] a Mech. (As you play me, you may reveal a Mech from hand or pick another fri...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagDemacia;Dog
Card Effect[Deathknell] Play a 1 Might Bird unit token with [Deflect] to your base. (When I die, ge...
Card TypeSpell
Energy Cost3
DomainBody
Card Effect[Action] (Play on your turn or in showdowns.)
This costs 2 less if you've played a unit or gear to a battlefiel...
Card TypeSpell
Energy Cost3
DomainMind
Card Effect[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit - Might this turn equal to th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '