Card TypeUnit
Energy Cost4
Might2
DomainBody
TagMount Targon
Card Effect[Shield 2] (+2 Might while I'm a defender.)
When you play me, you may kill a gear with E...
Card TypeUnit
Energy Cost5
Might4
DomainBody
TagDemacia;Elite;Bird
Card EffectYou may return a friendly gear to its owner's hand as an additional cost to play m...
Card TypeSpell
Energy Cost2
DomainChaos
Card Effect[Reaction] (Play any time, even before spells and abilities resolve.)
Move an enemy unit that moved this turn....
Card TypeUnit
Energy Cost2
Might1
DomainChaos
TagBilgewater
Card Effect[Disarm] (When I attack, give an enemy unit here -1 Might this turn.)
[Ganking] (I can mo...
Card TypeUnit
Energy Cost3
Might3
DomainFury
TagBilgewater
Card EffectYou may kill a friendly unit or gear as an additional cost to play me.
When you play me, i...
Card TypeSpell
Energy Cost4
Power Cost1
DomainFury
Card Effect[Action] (Play on your turn or in showdowns.)
Deal 5 damage split among units at a single battlefie...
Card TypeGear
Energy Cost2
DomainMind
Card Effect1, Exhaust: Choose an opponent. They guess a card type. Reveal the top card of your Main Deck. If it has that ty...
Card TypeUnit
Energy Cost7
Might7
DomainBody
TagMount Targon;Dragon
Card EffectIf you would channel runes, channel that many runes plus 1 exhausted rune instead...
Card TypeUnit
Energy Cost5
Might5
DomainCalm
TagShurima
Card EffectWhen you play a card with Energy cost 7 or more, ready me.
Flavor TextThey pledged to s...
Card TypeSpell
Energy Cost3
Power Cost1
DomainChaos
Card Effect[Action] (Play on your turn or in showdowns.)
Move a friendly unit, then play a Bomb gear token to...
Card TypeGear
Energy Cost1
DomainFury
Card EffectWhen you play this or when this leaves the board, banish the top card of your Main Deck. Until your next Ending ...
Card Effect[SHOW OFF] a card with Energy cost 7 or more. (As you play this, you may reveal such a card from your hand or pick a friendly one.)
Play two 1 Might R...
Card TypeUnit
Energy Cost4
Power Cost1
Might3
DomainMind
TagBilgewater
Card Effect[Accelerate] (You may pay 1 and 1 Mind as an additional cost to have me enter ...
Card TypeGear
Energy Cost1
DomainMind
Card Effect[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.)
At the end of your turn, if ...
Card TypeSpell
Energy Cost8
Power Cost2
DomainOrder
Card EffectPlay up to 3 units and/or gear from your trash, each with Energy cost no more than 3 and Power cos...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '