Card TypeChampion Unit
Energy Cost3
Power Cost1
Might3
DomainCalm
TagNoxus;Riven
Card Effect[WEAPONMASTER]
When I attack, choose an enemy unit here. Deal 2 to i...
Card TypeUnit
Energy Cost2
Might2
DomainChaos
TagYordle;Bandle City
Card EffectYou may pay 1 as an additional cost to play me.
When you play me, if you paid the...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might4
DomainOrder
TagDemacia;Xin Zhao
Card Effect[TANK] (I must be assigned combat damage first.)
I enter read...
Card TypeUnit, Token
Might0 // 1
DomainNone
Card EffectShadow Clone Token:>/strong>
When I attack, you may banish a unit from your trash. If you do, give ...
Card TypeUnit
Energy Cost3
Power Cost1
Might6
DomainOrder
TagDemacia
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
[TA...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainMind
TagNoxus;Mel
Card EffectWhen you play me, draw 1.
[EMPOWER 3] (3: Empower me. Use only if not ...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might5
DomainOrder
TagDemacia;Yordle;Poppy
Card EffectYou may spend 3 XP as an additional cost to play me. If yo...
Card TypeLegend
DomainFury;Body
TagRenekton
Card Effect[REACTION] 2 Runes, Exhaust: [ADD] 2. Spend this Energy only to play units or activated abilities of unit...
Card TypeUnit
Energy Cost4
Might4
DomainBody
TagShurima
Card EffectWhen you play me, you may disempower something you control to empower a legend, unit, or gear...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might1
DomainOrder
TagPiltover;Seraphine
Card EffectWhen you play me or when I become exhausted, play a 1 Might ...
Card TypeUnit
Energy Cost6
Might6
DomainOrder
TagIonia
Card Effect[TANK] (I must be assigned combat damage first.)
Flavor TextDon't mess with them. You k...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might1
DomainOrder
TagPiltover;Seraphine
Card EffectWhen you play me or when I become exhausted, play a 1 Might ...
Card TypeUnit
Energy Cost3
Might3
DomainOrder
TagShadow Isles;Spider
Card Effect[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units....
Card TypeUnit
Energy Cost2
Might4
DomainCalm
TagPoro;Bandle City
Card EffectI can't be played on your first, second, or third turns.
Flavor TextThey have ...
Card Effect[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.)
When I become [EMPOWERED], you may choose a unit in your trash with En...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '