Card TypeUnit
ColorBlue
TagsGanger, Mox, Techie
Cost6
Power6
RAMx5
Card Effect1 Eddies [Spend Icon:] Reveal the top card of your deck. You may play it ...
Card TypeUnit
ColorRed
TagsMerc, Rocker, Samurai
Cost6
Power8
RAMx2
Card EffectThe first time this Unit wins a fight each turn, ready it.This Unit wins...
Card TypeLegend
ColorGreen
TagsMerc
Cost6
Power8
RAMx2
EddiesYes
Card Effect[GO SOLO] (Pay this Legend's cost to play it as a ready Unit. It can attack...
Card TypeUnit
ColorRed
TagsTyger Claws
Cost2
Power0
RAMx2
Card Effect[PLAY] Give a friendly Unit +2 power this turn.(Units with power 0 don't steal Gig...
Card TypeUnit
ColorYellow
TagsMerc, Valentino
Cost6
Power8+
RAMx2
Card Effect[ATTACK] Give this Unit +2 power this turn for each friendly Gig with an e...
Card TypeUnit
ColorYellow
TagsRipperdoc
Cost6
Power8
RAMx1
Card Effect[PLAY] You may defeat a Gear. If its cost equals the value of a friendly Gig, dra...
Card TypeGear
ColorRed
TagsCyberware, Trauma Team
Cost3
Power1
RAMx3
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)If this Unit wo...
Card TypeProgram
ColorRed
TagsArasaka, Braindance
Cost1
RAMx1
EddiesYes
Card EffectIncrease a Gig by up to 4. If you control a Gig with 8+ value, draw ...
Card TypeUnit
ColorYellow
TagsArasaka, Corpo, Netrunner
Cost4
Power1
RAMx2
Card Effect[PLAY] Search the top 4 cards of your deck. Reveal any number of ...
Card TypeProgram
ColorGreen
TagsMerc
Cost2
RAMx3
EddiesYes
Card EffectReveal the top 2 cards of your deck. A Rival chooses whether you add them to your...
Card TypeGear
ColorYellow
TagsCyberware
Cost4
Power3
RAMx3
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)The first time this Unit ...
Card TypeProgram
ColorRed
TagsGanger, Plan
Cost4
RAMx3
EddiesYes
Card EffectGive a friendly Unit these effects. If you have less Street Cred (Street Cr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '