Card TypeLegend
ColorRed
TagsFixer
Cost0
Power0
RAMx2
EddiesYes
Card Effect[CALL] Choose one effect.• Give a friendly Unit +2 power this turn. • Draw 1...
Card TypeLegend
ColorYellow
TagsGanger, Maelstrom
Cost0
Power0
RAMx2
EddiesYes
Card Effect[CALL] You may defeat a friendly Gear. If you do, draw 2. Oth...
Card TypeLegend
ColorBlue
TagsDoll
Cost0
Power0
RAMx2
EddiesYes
Card EffectWhen a friendly CORPO or GANGER Unit steals 1 or more Gigs, ready 1 Eddie.1 ...
Card TypeGear
ColorBlue
TagsMerc, Weapon
Cost2
Power2
RAMx2
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)[ATTACK] Decrease a Gig ...
Card TypeUnit
ColorRed
TagsGanger, Valentino
Cost5
Power4+
RAMx4
Card Effect[ATTACK] You may pay 2 Eddies If you do, this Unit gains power equal to a f...
Card TypeUnit
ColorBlue
TagsDoll
Cost2
Power0
RAMx3
Card Effect[ATTACK] Draw 1. Then, if you have more Street Cred (Street Cred) than a Rival, discard ...
Card TypeUnit
ColorYellow
TagsGanger, Valentino
Cost4
Power3
RAMx2
Card Effect[PLAY] You may defeat a friendly Gear. If you do, defeat a rival Unit wit...
Card TypeLegend
ColorGreen
TagsArasaka, Corpo
Cost0
Power0
RAMx2
EddiesYes
Card Effect[QUICK] 1 Eddies [Spend Icon:] Give a friendly Unit with cost 4 o...
Card TypeUnit
ColorGreen
TagsArasaka, Corpo, Techie
Cost3
Power2
RAMx2
Card Effect[PLAY] If your Street Cred (Street Cred) is an even number, draw 1.
...
Card TypeProgram
ColorYellow
TagsQuickhack
Cost3
RAMx2
EddiesYes
Card Effect[QUICK] Give an equipped Unit +3 power this turn for each of its equipped G...
Card TypeProgram
ColorRed
TagsBraindance
Cost3
RAMx3
EddiesYes
Card EffectDefeat a rival Unit with power 4 or less. You may defeat 2 instead if a Rival...
Card TypeProgram
ColorBlue
TagsBraindance
Cost3
RAMx1
EddiesYes
Card EffectA rival Unit can't attack until your next turn. If you control a min Gig, yo...
Card TypeUnit
ColorYellow
TagsArasaka, Corpo
Cost3
Power2
RAMx1
Card Effect[BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it i...
Card TypeProgram
ColorRed
TagsBraindance, Extreme
Cost6
RAMx3
EddiesYes
Card EffectPlay this Program for -1 Eddies for each friendly Gig with 8+ value,...
Card TypeUnit
ColorGreen
TagsCorpo
Cost2
Power2
RAMx1
Card EffectThis Unit can't attack.[BLOCKER] (You may spend this Unit to redirect a rival Unit's a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '