Card TypeGear
ColorYellow
TagsCyberware
Cost1
Power0
RAMx2
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)[BLOCKER] (You may spend ...
Card TypeUnit
ColorRed
TagsCorpo, Militech
Cost4
Power5
RAMx1
Card Effect[BLOCKER]This Unit has +2 power while fighting a Legend.When a Rival adjusts o...
Card TypeUnit
ColorBlue
TagsMystic
Cost3
Power0
RAMx2
Card EffectThis Unit can't attack.At the end of your turn, choose a card type. Then, reveal the t...
Card TypeUnit
ColorBlue
TagsRocker
Cost5
Power2
RAMx2
Card Effect[PLAY] You may play a Program with cost 3 or less from your hand or trash for free. Bo...
Card TypeUnit
ColorGreen
TagsGanger, Maelstrom
Cost4
Power0
RAMx1
Card EffectWhen this Unit loses a fight, defeat the opposing rival Unit.(Units with p...
Card TypeProgram
ColorGreen
TagsBraindance
Cost3
RAMx2
EddiesYes
Card EffectSpend a rival Unit. It can't ready until your next turn. If your Street Cre...
Card TypeLegend
ColorBlue
TagsGanger, Mox, Techie
Cost0
Power0
RAMx2
EddiesYes
Card EffectWhen you play a BRAINDANCE Program, give a friendly Unit +1 p...
Card TypeUnit
ColorRed
TagsGanger, Valentino
Cost3
Power3
RAMx1
Card Effect[BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it i...
Card TypeGear
ColorYellow
TagsCyberware
Cost1
Power1
RAMx1
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)[ATTACK] Look at a friend...
Card TypeLegend
ColorYellow
TagsRocker, Samurai
Cost0
Power0
RAMx2
EddiesYes
Card EffectWhen you roll in a Gig from your fixer area, you may ignore the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '