Card TypeProgram
ColorGreen
TagsBraindance
Cost1
RAMx1
EddiesYes
Card EffectYou may set a Gig's value to the value of another Gig. Then, if you control...
Card TypeUnit
ColorGreen
TagsAldecaldo, Merc, Nomad
Cost6
Power6
RAMx4
Card EffectDuring your turn, you may Call a Legend for free.[ATTACK] Discard 1. ...
Card TypeUnit
ColorGreen
TagsNetrunner
Cost4
Power1
RAMx2
Card Effect[PLAY] If your Street Cred (Street Cred) is an even number, a rival Unit can't rea...
Card TypeUnit
ColorRed
TagsDrone, Militech, Zetatech
Cost7
Power8
RAMx4
Card EffectPlay this Unit for -1 Eddies for each friendly Gig with 8+ value, to...
Card TypeProgram
ColorBlue
TagsArasaka, Plan
Cost3
RAMx2
EddiesYes
Card EffectIf your fixer area is empty, play this Program for 1 Eddies Choose one ef...
Card TypeUnit
ColorGreen
TagsMedtech, Trauma Team
Cost6
Power8
RAMx2
Card EffectIf a Rival controls more Gigs than you, this Unit can attack their Gig ...
Card TypeLegend
ColorYellow
TagsFixer
Cost0
Power0
RAMx2
EddiesYes
Card Effect[CALL] Choose one effect.• A friendly Unit can't be defeated in a fight t...
Card TypeUnit
ColorBlue
TagsGanger, Mox
Cost3
Power2
RAMx2
Card Effect[PLAY] A rival Unit must attack next turn if it can.[BLOCKER] (You may spend this...
Card TypeUnit
ColorBlue
TagsTyger Claws, Vehicle
Cost6
Power8
RAMx2
Card Effect[ADRENALINE] (This Unit can attack the turn it's played.)At the end of y...
Card TypeUnit
ColorBlue
TagsVehicle
Cost5
Power4
RAMx2
Card EffectAt the end of your turn, if you have less Street Cred (Street Cred) than a Rival, rea...
Card TypeUnit
ColorBlue
TagsMystic, Netrunner, Voodoo Boys
Cost5
Power3
RAMx4
Card Effect[PLAY] You may discard 2 Programs. If you do, bottom-deck a ri...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '