Card TypeUnit
ColorGreen
TagsFixer, Tyger Claws
Cost2
Power0
RAMx1
Card Effect[PLAY] You may Call a Legend for free. (You can only Call a Legend once p...
Card TypeProgram
ColorBlue
TagsBraindance
Cost6
RAMx4
EddiesYes
Card EffectChoose one effect. If you have less Street Cred (Street Cred) than a Rival, ...
Card TypeProgram
ColorBlue
TagsBraindance, Doll
Cost2
RAMx3
EddiesYes
Card EffectSearch the top 3 cards of your deck. Add 1 to your hand. You may add 1...
Card TypeGear
ColorYellow
TagsArasaka, Cyberware
Cost5
Power3
RAMx4
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)[DEFEATED] Play ...
Card TypeUnit
ColorYellow
TagsDrone, Zetatech
Cost2
Power0
RAMx2
Card Effect[BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it ...
Card TypeProgram
ColorRed
TagsBraindance
Cost4
RAMx2
EddiesYes
Card EffectEach player discards their hand and may draw 5. If the total number of discar...
Card TypeUnit
ColorGreen
TagsArasaka, Corpo
Cost7
Power8
RAMx2
Card Effect[PLAY] Spend a rival Unit for each friendly value-pair of Gigs.This Unit can ...
Card TypeProgram
ColorYellow
TagsMerc
Cost2
RAMx2
EddiesYes
Card EffectTrash 4. Add a Gear from among them to your hand. If that Gear's cost equals the...
Card TypeUnit
ColorYellow
TagsGanger, Ripperdoc, Scavenger
Cost2
Power0
RAMx2
Card Effect[ATTACK] Search the top 3 cards of your deck. Reveal a Gear an...
Card TypeProgram
ColorGreen
TagsQuickhack
Cost2
RAMx2
EddiesYes
Card Effect[QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is an AI, DR...
Card TypeGear
ColorBlue
TagsCyberware
Cost1
Power1
RAMx2
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this Unit or Legend is...
Card TypeLegend
ColorRed
TagsGanger, Maelstrom
Cost6
Power6+
RAMx2
EddiesYes
Card Effect[GO SOLO] (Pay this Legend's cost to play it as a ready Unit. I...
Card TypeProgram
ColorGreen
TagsQuickhack
Cost1
RAMx1
EddiesYes
Card Effect[QUICK] A friendly Unit has +1 power for each friendly face-up Legend while ...
Card TypeGear
ColorGreen
TagsCyberware
Cost3
Power2
RAMx3
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)At the end of your turn, r...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '