Card TypeLegend
ColorYellow
TagsMerc
Cost7
Power7
RAMx2
EddiesYes
Card Effect[GO SOLO] (Pay this Legend's cost to play it as a ready Unit. It can attac...
Card TypeGear
ColorRed
TagsArasaka, Weapon
Cost2
Power2
RAMx1
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this Unit wins a ...
Card TypeUnit
ColorYellow
TagsMerc, Netrunner
Cost4
Power4
RAMx2
Card Effect[DEFEATED] Look at all friendly face-down Legends. Then, you may Call a Leg...
Card TypeProgram
ColorYellow
TagsQuickhack
Cost2
RAMx3
EddiesYes
Card Effect[QUICK] The next time a friendly Unit loses a fight this turn, defeat the o...
Card TypeUnit
ColorRed
TagsGanger, Maelstrom
Cost5
Power4
RAMx2
Card Effect[PLAY] Defeat a rival Unit with power 2 or less. If you have more Street Cre...
Card TypeUnit
ColorGreen
TagsAldecaldo, Nomad
Cost8
Power14
RAMx2
Card EffectOther friendly Units have +2 power while attacking.At the end of your turn...
Card TypeUnit
ColorBlue
TagsFixer, Merc
Cost5
Power4
RAMx2
Card EffectThe first time another friendly Unit steals a Gig with value less than its power ...
Card TypeProgram
ColorBlue
TagsQuickhack
Cost2
RAMx2
EddiesYes
Card Effect[QUICK] The next time a rival Unit fights this turn, it doesn't defeat the op...
Card TypeUnit
ColorBlue
TagsGanger, Mox
Cost4
Power4
RAMx2
Card Effect[BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to it instea...
Card TypeLegend
ColorYellow
TagsNCPD
Cost0
Power0
RAMx2
EddiesYes
Card Effect[QUICK] [Spend Icon:] Play a Gear with cost 2 or less from your hand for f...
Card TypeGear
ColorGreen
TagsWeapon
Cost2
Power1
RAMx2
EddiesYes
Card Effect
(Equip to a friendly Unit or face-up Legend.)[BLOCKER] (You may spend this...
Card TypeUnit
ColorBlue
TagsGanger, Netrunner, Voodoo Boys
Cost8
Power10
RAMx2
Card Effect[PLAY] [ATTACK] You may discard 1 Program. If you do, bottom-...
Card TypeProgram
ColorBlue
TagsBraindance
Cost3
RAMx3
EddiesYes
Card EffectChoose one effect. If a friendly d4 is a min Gig, choose both instead.• Give...
Card TypeUnit
ColorGreen
TagsValentino
Cost4
Power6
RAMx2
Card Effect[ATTACK] If you control a value-pair of Gigs, ready up to 2 MERC Legends in your L...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '