Card TypeProgram
ColorBlue
TagsCorpo
Cost5
RAMx4
EddiesYes
RarityUC
Card EffectBottom-deck a Rival's lowest-power Unit. (If there are multiple, choose ...
Card TypeGear
ColorBlue
TagsCyberware
Cost1
Power1
RAMx2
EddiesYes
RarityC
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this Unit or L...
Card TypeProgram
ColorBlue
TagsBraindance
Cost3
RAMx1
EddiesYes
RarityC
Card EffectA rival Unit can't attack until your next turn. If you control a min...
Card TypeUnit
ColorBlue
TagsGanger, Mox
Cost3
Power2
RAMx2
RarityC
Card Effect[PLAY] A rival Unit must attack next turn if it can.[BLOCKER] (You may sp...
Card TypeUnit
ColorBlue
TagsFixer, Merc
Cost5
Power4
RAMx2
RarityE
Card EffectThe first time another friendly Unit steals a Gig with value less than it...
Card TypeUnit
ColorBlue
TagsGanger, Mox
Cost4
Power4
RAMx2
RarityC
Card Effect[BLOCKER] (You may spend this Unit to redirect a rival Unit's attack to i...
Card TypeUnit
ColorBlue
TagsGanger, Netrunner, Voodoo Boys
Cost8
Power10
RAMx2
RarityR
Card Effect[PLAY] [ATTACK] You may discard 1 Program. If you do,...
Card TypeUnit
ColorBlue
TagsVehicle
Cost5
Power4
RAMx2
RarityC
Card EffectAt the end of your turn, if you have less Street Cred (Street Cred) than a Ri...
Card TypeUnit
ColorBlue
TagsNetrunner, Voodoo Boys
Cost2
Power2
RAMx2
RarityC
Card EffectThis Unit can't attack unless you played a Program this turn.
...
Card TypeUnit
ColorBlue
TagsMystic
Cost3
Power0
RAMx2
RarityR
Card EffectThis Unit can't attack.At the end of your turn, choose a card type. Then, reve...
Card TypeUnit
ColorBlue
TagsGanger, Mox, Techie
Cost6
Power6
RAMx5
RarityS
Card Effect1 Eddies [Spend Icon:] Reveal the top card of your deck. You may ...
Card TypeLegend
ColorBlue
TagsDoll
Cost0
Power0
RAMx2
EddiesYes
RarityR
Card EffectWhen a friendly CORPO or GANGER Unit steals 1 or more Gigs, ready 1 ...
Card TypeUnit
ColorBlue
TagsMystic, Netrunner, Voodoo Boys
Cost5
Power3
RAMx4
RarityUC
Card Effect[PLAY] You may discard 2 Programs. If you do, bottom-...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '