Card TypeLegend
ColorYellow
TagsGanger, Maelstrom
Cost0
Power0
RAMx2
EddiesYes
RarityIL
Card Effect[CALL] You may defeat a friendly Gear. If you do, dr...
Card TypeLegend
ColorYellow
TagsMerc
Cost7
Power7
RAMx2
EddiesYes
RarityIL
Card Effect[GO SOLO]When a friendly Legend steals a Gig, if its value is eve...
Card TypeLegend
ColorYellow
TagsNCPD
Cost0
Power0
RAMx2
EddiesYes
RarityIL
Card Effect[QUICK] [Spend Icon:] Play a Gear with cost 2 or less from your h...
Card TypeLegend
ColorYellow
TagsFixer
Cost0
Power0
RAMx2
EddiesYes
RarityIL
Card Effect[CALL] Choose one effect.• A friendly Unit can't be defeated in ...
Card TypeLegend
ColorYellow
TagsRocker, Samurai
Cost0
Power0
RAMx2
EddiesYes
RarityIL
Card EffectWhen you roll in a Gig from your fixer area, you may i...
Card TypeProgram
ColorBlue
TagsBraindance
Cost1
RAMx1
EddiesYes
RarityC
Card EffectDecrease a Gig by up to 3. Then, if you control a min Gig, draw 1.
...
Card TypeProgram
ColorBlue
TagsMaelstrom, Mox
Cost4
RAMx2
EddiesYes
RarityC
Card EffectBottom-deck a ready friendly Unit. If you do, bottom-deck a spen...
Card TypeLegend
ColorRed
TagsFixer
Cost0
Power0
RAMx2
EddiesYes
RarityIL
Card Effect[CALL] Choose one effect.• Give a friendly Unit +2 power this turn....
Card TypeProgram
ColorBlue
TagsBraindance
Cost6
RAMx4
EddiesYes
RarityE
Card EffectChoose one effect. If you have less Street Cred (Street Cred) than a...
Card TypeProgram
ColorBlue
TagsQuickhack
Cost2
RAMx2
EddiesYes
RarityC
Card Effect[QUICK] The next time a rival Unit fights this turn, it doesn't defea...
Card TypeProgram
ColorBlue
TagsBraindance, Doll
Cost2
RAMx3
EddiesYes
RarityC
Card EffectSearch the top 3 cards of your deck. Add 1 to your hand. You m...
Card TypeProgram
ColorBlue
TagsArasaka, Plan
Cost3
RAMx2
EddiesYes
RarityR
Card EffectIf your fixer area is empty, play this Program for 1 Eddies Choos...
Card TypeProgram
ColorBlue
TagsBraindance
Cost3
RAMx3
EddiesYes
RarityR
Card EffectChoose one effect. If a friendly d4 is a min Gig, choose both instea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '