Card TypeProgram
ColorGreen
TagsQuickhack
Cost1
RAMx1
EddiesYes
RarityUC
Card Effect[QUICK] A friendly Unit has +1 power for each friendly face-up Lege...
Card TypeUnit
ColorBlue
TagsRocker
Cost5
Power2
RAMx2
RarityR
Card Effect[PLAY] You may play a Program with cost 3 or less from your hand or trash for ...
Card TypeProgram
ColorGreen
TagsBraindance
Cost1
RAMx1
EddiesYes
RarityC
Card EffectYou may set a Gig's value to the value of another Gig. Then, if you...
Card TypeUnit
ColorBlue
TagsVehicle
Cost4
Power4
RAMx2
RarityC
Card EffectAt the end of your turn, if this Unit stole a Gig this turn, ready 1 Eddie.
...
Card TypeUnit
ColorBlue
TagsDoll
Cost2
Power0
RAMx3
RarityUC
Card Effect[ATTACK] Draw 1. Then, if you have more Street Cred (Street Cred) than a Rival,...
Card TypeLegend
ColorBlue
TagsFixer, Tyger Claws
Cost0
Power0
RAMx2
EddiesYes
RarityR
Card Effect[CALL] Choose one effect.• Give a rival Unit -2 power ...
Card TypeProgram
ColorGreen
TagsQuickhack
Cost2
RAMx2
EddiesYes
RarityUC
Card Effect[QUICK] A rival Unit steals 1 fewer Gig this turn. If that Unit is ...
Card TypeLegend
ColorBlue
TagsGanger, Mox, Techie
Cost0
Power0
RAMx2
EddiesYes
RarityE
Card EffectWhen you play a BRAINDANCE Program, give a friendly U...
Card TypeLegend
ColorBlue
TagsMerc, Netrunner
Cost0
Power0
RAMx2
EddiesYes
RarityR
Card Effect[Spend Icon:] Your next Program this turn plays for -1 Ed...
Card TypeProgram
ColorGreen
TagsAldecaldo, Nomad
Cost5
RAMx2
EddiesYes
RarityUC
Card EffectIf a Rival controls at least 2 more Gigs than you, play this...
Card TypeProgram
ColorGreen
TagsBraindance
Cost3
RAMx2
EddiesYes
RarityUC
Card EffectSpend a rival Unit. It can't ready until your next turn. If your S...
Card TypeProgram
ColorGreen
TagsMerc
Cost2
RAMx3
EddiesYes
RarityR
Card EffectReveal the top 2 cards of your deck. A Rival chooses whether you add them...
Card TypeGear
ColorGreen
TagsWeapon
Cost2
Power1
RAMx2
EddiesYes
RarityUC
Card Effect
(Equip to a friendly Unit or face-up Legend.)[BLOCKER] (You may s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '