Card TypeUnit
ColorGreen
TagsNCPD
Cost3
Power4
RAMx3
RarityC
Card EffectAt the end of your turn, if this Unit is spent, ready a friendly face-up Legend...
Card TypeGear
ColorGreen
TagsCyberware
Cost3
Power2
RAMx3
EddiesYes
RarityUC
Card Effect
(Equip to a friendly Unit or face-up Legend.)At the end of you...
Card TypeUnit
ColorGreen
TagsNetrunner
Cost4
Power1
RAMx2
RarityC
Card Effect[PLAY] If your Street Cred (Street Cred) is an even number, a rival Unit c...
Card TypeUnit
ColorGreen
TagsMedtech, Trauma Team
Cost6
Power8
RAMx2
RarityUC
Card EffectIf a Rival controls more Gigs than you, this Unit can attack t...
Card TypeUnit
ColorGreen
TagsFixer, Tyger Claws
Cost2
Power0
RAMx1
RarityC
Card Effect[PLAY] You may Call a Legend for free. (You can only Call a Legen...
Card TypeUnit
ColorGreen
TagsValentino
Cost4
Power6
RAMx2
RarityUC
Card Effect[ATTACK] If you control a value-pair of Gigs, ready up to 2 MERC Legends ...
Card TypeUnit
ColorGreen
TagsAldecaldo, Merc, Nomad
Cost6
Power6
RAMx4
RarityS
Card EffectDuring your turn, you may Call a Legend for free.[ATTACK] Dis...
Card TypeUnit
ColorGreen
TagsArasaka, Corpo
Cost7
Power8
RAMx2
RarityR
Card Effect[PLAY] Spend a rival Unit for each friendly value-pair of Gigs.This U...
Card TypeUnit
ColorGreen
TagsNCPD
Cost7
Power8
RAMx3
RarityUC
Card EffectPlay this Unit for -1 Eddies for each of a Rival's Units, to a minimum of 1 Ed...
Card TypeUnit
ColorGreen
TagsValentino, Vehicle
Cost3
Power3
RAMx2
RarityC
Card Effect[PLAY] Give another friendly Unit with cost 5 or less [ADRENALINE...
Card TypeUnit
ColorGreen
TagsAldecaldo, Nomad
Cost8
Power14
RAMx2
RarityR
Card EffectOther friendly Units have +2 power while attacking.At the end of y...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '