Card TypeUnit
ColorYellow
TagsRipperdoc
Cost3
Power3
RAMx2
RarityUC
Card Effect[PLAY] Play a CYBERWARE Gear with cost 2 or less from your trash for fre...
Card TypeGear
ColorYellow
TagsCyberware
Cost4
Power3
RAMx3
EddiesYes
RarityC
Card Effect
(Equip to a friendly Unit or face-up Legend.)The first time th...
Card TypeUnit
ColorYellow
TagsRipperdoc
Cost5
Power5
RAMx2
RarityE
Card EffectPlay your first CYBERWARE Gear each turn for -3 Eddies to a minimum of 1 ...
Card TypeGear
ColorYellow
TagsArasaka, Cyberware
Cost5
Power3
RAMx4
EddiesYes
RarityE
Card Effect
(Equip to a friendly Unit or face-up Legend.)[DEFEATE...
Card TypeGear
ColorYellow
TagsCyberware
Cost1
Power1
RAMx1
EddiesYes
RarityC
Card Effect
(Equip to a friendly Unit or face-up Legend.)[ATTACK] Look at ...
Card TypeUnit
ColorYellow
TagsDrone, Zetatech
Cost2
Power0
RAMx2
RarityC
Card Effect[BLOCKER] (You may spend this Unit to redirect a rival Unit's attac...
Card TypeUnit
ColorYellow
TagsGanger, Maelstrom
Cost3
Power3
RAMx2
RarityC
Card EffectWhen this Unit steals a Gig, if it's equipped, a Rival discards 1...
Card TypeUnit
ColorYellow
TagsMerc, Valentino
Cost6
Power8+
RAMx2
RarityE
Card Effect[ATTACK] Give this Unit +2 power this turn for each friendly Gig w...
Card TypeUnit
ColorYellow
TagsRipperdoc
Cost6
Power8
RAMx1
RarityUC
Card Effect[PLAY] You may defeat a Gear. If its cost equals the value of a friendly...
Card TypeLegend
ColorYellow
TagsFixer
Cost0
Power0
RAMx2
EddiesYes
RarityR
Card Effect[CALL] Choose one effect.• A friendly Unit can't be defeated in a...
Card TypeUnit
ColorYellow
TagsMerc, Netrunner
Cost7
Power8
RAMx3
RarityR
Card EffectWhen a friendly equipped Unit or Legend is spent, draw 1.When a riv...
Card TypeLegend
ColorYellow
TagsMerc
Cost7
Power7
RAMx2
EddiesYes
RarityR
Card Effect[GO SOLO] (Pay this Legend's cost to play it as a ready Unit. It c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '