Card TypeProgram
ColorRed
TagsGanger
Cost3
RAMx4
EddiesYes
RarityUC
Card EffectThe next time a friendly Unit wins a fight by 3+ power this turn, it als...
Card TypeUnit
ColorRed
TagsMerc, Nomad
Cost5
Power6
RAMx2
RarityE
Card EffectWhen this Unit steals a Gig, increase it by up to 5.At the end of your tur...
Card TypeUnit
ColorRed
TagsGanger, Valentino
Cost3
Power4
RAMx2
RarityC
Card EffectIf you have more Street Cred (Street Cred) than a Rival, this Unit c...
Card TypeUnit
ColorRed
TagsArasaka, Corpo
Cost7
Power9
RAMx3
RarityR
Card Effect[PLAY] You may play a Unit with cost 4 or less from your hand or trash ...
Card TypeGear
ColorRed
TagsArasaka, Cyberware
Cost2
Power2
RAMx2
EddiesYes
RarityC
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this U...
Card TypeUnit
ColorRed
TagsGanger, Maelstrom
Cost5
Power4
RAMx2
RarityUC
Card Effect[PLAY] Defeat a rival Unit with power 2 or less. If you have more S...
Card TypeUnit
ColorRed
TagsDrone, Militech, Zetatech
Cost7
Power8
RAMx4
RarityC
Card EffectPlay this Unit for -1 Eddies for each friendly Gig with 8+ v...
Card TypeUnit
ColorRed
TagsGanger, Valentino
Cost3
Power3
RAMx1
RarityUC
Card Effect[BLOCKER] (You may spend this Unit to redirect a rival Unit's attac...
Card TypeUnit
ColorRed
TagsCorpo, Militech
Cost4
Power5
RAMx1
RarityR
Card Effect[BLOCKER]This Unit has +2 power while fighting a Legend.When a Rival a...
Card TypeUnit
ColorRed
TagsMerc, Rocker, Samurai
Cost6
Power8
RAMx2
RarityE
Card EffectThe first time this Unit wins a fight each turn, ready it.This U...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '