Card TypeUnit
ColorRed
TagsGanger, Valentino
Cost5
Power4+
RAMx4
RarityR
Card Effect[ATTACK] You may pay 2 Eddies If you do, this Unit gains power equa...
Card TypeUnit
ColorRed
TagsTyger Claws
Cost2
Power0
RAMx2
RarityC
Card Effect[PLAY] Give a friendly Unit +2 power this turn.(Units with power 0 don't s...
Card TypeLegend
ColorRed
TagsGanger, Maelstrom
Cost6
Power6+
RAMx2
EddiesYes
RarityR
Card Effect[GO SOLO] (Pay this Legend's cost to play it as a ready...
Card TypeLegend
ColorRed
TagsFixer
Cost0
Power0
RAMx2
EddiesYes
RarityR
Card Effect[CALL] Choose one effect.• Give a friendly Unit +2 power this turn. ...
Card TypeProgram
ColorBlue
TagsQuickhack
Cost2
RAMx2
EddiesYes
RarityC
Card Effect[QUICK] The next time a rival Unit fights this turn, it doesn't defea...
Card TypeLegend
ColorRed
TagsArasaka, Merc
Cost9
Power9
RAMx2
EddiesYes
RarityE
Card Effect[GO SOLO] (Pay this Legend's cost to play it as a ready Unit...
Card TypeGear
ColorBlue
TagsCyberware
Cost1
Power1
RAMx2
EddiesYes
RarityC
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this Unit or L...
Card TypeUnit
ColorYellow
TagsFixer
Cost3
Power4
RAMx2
RarityUC
Card Effect[PLAY] [ATTACK] Adjust a Gig by up to 1.[DEFEATED] If your Street Cred (Stre...
Card TypeUnit
ColorBlue
TagsDrone, Militech
Cost5
Power7
RAMx3
EddiesYes
RarityUC
Card EffectIf you have less Street Cred (Street Cred) than a Rival, t...
Card TypeUnit
ColorYellow
TagsRipperdoc
Cost6
Power8
RAMx1
RarityUC
Card Effect[PLAY] You may defeat a Gear. If its cost equals the value of a friendly...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '