Card TypeUnit
ColorYellow
TagsGanger, Valentino
Cost4
Power3
RAMx2
RarityC
Card Effect[PLAY] You may defeat a friendly Gear. If you do, defeat a rival ...
Card TypeUnit
ColorYellow
TagsArasaka, Corpo, Netrunner
Cost4
Power1
RAMx2
RarityR
Card Effect[PLAY] Search the top 4 cards of your deck. Reveal any nu...
Card TypeUnit
ColorYellow
TagsGanger, Maelstrom
Cost5
Power5
RAMx2
RarityR
Card Effect[PLAY] Defeat a rival Unit with cost 2 or less.[DEFEATED] A Rival...
Card TypeUnit
ColorYellow
TagsArasaka, Corpo
Cost3
Power2
RAMx1
RarityC
Card Effect[BLOCKER] (You may spend this Unit to redirect a rival Unit's attack...
Card TypeLegend
ColorYellow
TagsNCPD
Cost0
Power0
RAMx2
EddiesYes
RarityR
Card Effect[QUICK] [Spend Icon:] Play a Gear with cost 2 or less from your ha...
Card TypeLegend
ColorYellow
TagsGanger, Maelstrom
Cost0
Power0
RAMx2
EddiesYes
RarityR
Card Effect[CALL] You may defeat a friendly Gear. If you do, dra...
Card TypeLegend
ColorYellow
TagsRocker, Samurai
Cost0
Power0
RAMx2
EddiesYes
RarityR
Card EffectWhen you roll in a Gig from your fixer area, you may ig...
Card TypeProgram
ColorRed
TagsBraindance
Cost4
RAMx2
EddiesYes
RarityR
Card EffectEach player discards their hand and may draw 5. If the total number o...
Card TypeProgram
ColorRed
TagsArasaka, Braindance
Cost1
RAMx1
EddiesYes
RarityUC
Card EffectIncrease a Gig by up to 4. If you control a Gig with 8+ val...
Card TypeProgram
ColorRed
TagsMerc
Cost3
RAMx2
EddiesYes
RarityC
Card EffectDefeat a Unit with power equal to or less than the value of a friendly d20....
Card TypeProgram
ColorRed
TagsGanger, Plan
Cost4
RAMx3
EddiesYes
RarityUC
Card EffectGive a friendly Unit these effects. If you have less Street Cred (...
Card TypeProgram
ColorRed
TagsBraindance, Extreme
Cost6
RAMx3
EddiesYes
RarityC
Card EffectPlay this Program for -1 Eddies for each friendly Gig with 8...
Card TypeProgram
ColorRed
TagsBraindance
Cost3
RAMx3
EddiesYes
RarityUC
Card EffectDefeat a rival Unit with power 4 or less. You may defeat 2 instead i...
Card TypeGear
ColorRed
TagsCyberware, Trauma Team
Cost3
Power1
RAMx3
EddiesYes
RarityUC
Card Effect
(Equip to a friendly Unit or face-up Legend.)If thi...
Card TypeGear
ColorRed
TagsArasaka, Weapon
Cost2
Power2
RAMx1
EddiesYes
RarityUC
Card Effect
(Equip to a friendly Unit or face-up Legend.)When this Uni...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '