Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They d...
Card TypeUnit
Energy Cost6
Power Cost0
Might6
DomainBody
TagBilgewater
Card EffectWhile I'm buffed, I have GANKING. (I can move from battlefield to battlefield....
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might3
DomainMind
TagAhri;Ionia
Card EffectWhen I attack or defend, give an enemy unit here -2 Might this turn, ...
Card TypeUnit
Energy Cost6
Power Cost0
Might6
DomainBody
TagBilgewater
Card EffectWhile I'm buffed, I have GANKING. (I can move from battlefield to battlefield....
Card TypeChampion Unit
Energy Cost2
Power Cost1
Might2
DomainMind
TagBandle City;Teemo;Yordle
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainMind
TagKai'Sa;The Void
Card EffectGANKING (I can move from battlefield to battlefield.)
When I con...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainMind
TagKai'Sa;The Void
Card EffectGANKING (I can move from battlefield to battlefield.)
When I co...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might3
DomainMind
TagHeimerdinger;Piltover;Yordle
Card EffectI have all exhaust abilities of all friendly legend...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might3
DomainMind
TagViktor;Zaun
Card EffectWhen you play a card on an opponent's turn, play a 1 Might Recruit u...
Card TypeUnit
Energy Cost7
Power Cost1
Might7
DomainMind
TagIonia
Card EffectACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When ...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might3
DomainMind
TagMalzahar;The Void
Card EffectKill a friend unit or gear, exhaust : ACTION - ADD rune rune. ...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainMind
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. ...
Card TypeChampion Unit
Energy Cost8
Power Cost2
Might6
DomainMind
TagDr. Mundo;Zaun
Card EffectMy Might is increased by the number of cards on your trash.
At th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '