Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Units you play this turn enter ready.
Draw 1.
...
Card TypeUnit
Energy Cost7
Power Cost0
Might6
DomainBody
TagFreljord
Card EffectTANK (I must be assigned combat damage first.)
When you play me, channel 1 rune ...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainBody
TagDemacia;Elite
Card EffectWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Mi...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainBody
TagCat;Ixtal
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
Flavor Text"Oh i...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainBody
TagBilgewater;Pirate
Card EffectWhen I attack, deal 1 to an enemy unit here.
Flavor Text"Ahoy."
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainBody
TagBilgewater;Pirate
Card EffectWhen I attack, deal 1 to an enemy unit here.
Flavor Text"Ahoy."
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Units you play this turn enter ready.
Draw 1.
...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainBody
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy unit...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainMind
TagEkko;Zaun
Card EffectACCELERATE (You may pay 1 mind as an additional cost to have me enter ...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainBody
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy unit...
Card TypeSpell
Energy Cost5
Power Cost1
Might0
DomainMind
Card EffectEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '