Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainCalm
Card EffectACTION (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainCalm
TagShurima
Card EffectAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.
Card TypeSpell
Energy Cost1
Power Cost1
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that cos...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainCalm
TagShurima
Card EffectAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.
Card TypeChampion Unit
Energy Cost10
Power Cost2
Might9
DomainFury
TagFreljord;Volibear
Card EffectDEFLECT 2 (Opponents must play 2 Power to choose me with a sp...
Card TypeChampion Unit
Energy Cost10
Power Cost2
Might9
DomainFury
TagFreljord;Volibear
Card EffectDEFLECT 2 (Opponents must play 2 Power to choose me with a sp...
Card TypeUnit
Energy Cost6
Power Cost1
Might4
DomainFury
TagDragon;Mount Targon
Card EffectWhen you play me, the next spell you play this turn costs 5 less.
...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might4
DomainFury
TagKai'Sa;The Void
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me ...
Card TypeChampion Unit
Energy Cost4
Power Cost0
Might4
DomainFury
TagKai'Sa;The Void
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me ...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might2
DomainFury
TagDemacia;Vayne
Card EffectASSAULT 3 (+3 Might while I'm an attacker.)
If an opponent control...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainFury
Card EffectExhaust: LEGION - The next unit you play this turn enters ready. (Get the effect if you've pl...
Card TypeSpell
Energy Cost5
Power Cost2
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Kill all gear.
Flavor Text"Turn the limite...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainFury
TagShadow Isles;Spirit
Card EffectIf you've discarded a card this turn, I have ASSAULT and GANKING. (+1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '