Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainCalm
TagDemacia;Sona
Card EffectWhile I'm at a battlefield, ready 4 friendly runes at the end of yo...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in show...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainCalm
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in show...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainCalm
TagFreljord
Card EffectWhen you play me, if you control a Poro, buff me and draw 1. (If I don't have a ...
Card TypeSpell
Energy Cost1
Power Cost1
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that cos...
Card TypeSpell
Energy Cost5
Power Cost0
Might0
DomainCalm
Card EffectLook at the top 5 cards of you Main Deck. You may play a unit from among them. Its Energy co...
Card TypeUnit
Energy Cost7
Power Cost1
Might7
DomainCalm
TagBird;Mount Targon
Card EffectWhen you stun an enemy unit, ready me and give me +1 Might this turn.
...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might thi...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainCalm
Card EffectWhen you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might2
DomainFury
TagDemacia;Vayne
Card EffectASSAULT 3 (+3 Might while I'm an attacker.)
If an opponent control...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might thi...
Card TypeSpell
Energy Cost3
Power Cost2
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell.
F...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainCalm
TagBlitzcrank;Mech;Zaun
Card EffectTANK (I must be assigned combat damage first.)
When you pla...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainCalm
TagMech;Piltover
Card EffectWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '