Card TypeChampion Unit
Energy Cost6
Power Cost1
Might5
DomainBody
TagDog;Warwick;Zaun
Card EffectI enter ready.
When I attack, kill all damaged enemy units here...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainBody
TagBilgewater;Miss Fortune;Pirate
Card EffectACCELERATE (You may pay 1 body as an additional c...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainBody
TagIxtal;Qiyana
Card EffectDEFLECT (Opponents must pay 1 Rune to choose me with a spell or abi...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainBody
TagIonia;Sett
Card EffectWhen I'm played and when I conquer, buff me. (If I don't have a buff,...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainBody
TagFreljord
Card EffectWhen you play me, you may spend a buff to buff me and ready me. (If I don't have...
Card TypeGear
Energy Cost9
Power Cost2
Might0
DomainBody
Card EffectAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit....
Card TypeUnit
Energy Cost8
Power Cost2
Might8
DomainBody
TagShadow Isles
Card EffectDEFLECT (Opponents must play rune to choose me with a spell or effect.)
You ...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might4
DomainBody
TagIonia;Sett
Card EffectWhen I'm played and when I conquer, buff me. (If I don't have a buff,...
Card TypeSpell
Energy Cost1
Power Cost1
Might0
DomainBody
Card EffectChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainBody
TagBilgewater;Miss Fortune;Pirate
Card EffectACCELERATE (You may pay 1 body as an additional c...
Card TypeSpell
Energy Cost5
Power Cost2
Might0
DomainBody
Card EffectACTION (play on your turn or in showdowns.)
For each friendly unit, you may spend its buff t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '