Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainFury
TagNoxus;Trifarian
Card EffectLEGION - I cost 2 less. (Get the effect if you've played another card thi...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainFury
TagNoxus;Trifarian
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me enter rea...
Card TypeUnit
Energy Cost8
Power Cost1
Might8
DomainFury
TagFreljord
Card EffectOther friendly units enter ready.
Flavor TextA river of flame in an ocean ...
Card TypeSpell
Energy Cost8
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highe...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainFury
TagNoxus;Trifarian
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me enter rea...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a u...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainFury
TagZaun
Card EffectWhen you discard me, you may pay 1 Fury to play me.
Flavor Text"GET 'EM, CHOMP...
Card TypeSpell
Energy Cost4
Power Cost0
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Give a unit ASSAULT 3 this turn. (+3 Might while...
Card TypeUnit
Energy Cost6
Power Cost0
Might5
DomainFury
TagBilgewater;Pirate
Card EffectAs you play me, you may discard a card as an additional cost. If you do...
Card TypeUnit
Energy Cost6
Power Cost0
Might5
DomainFury
TagBilgewater;Pirate
Card EffectAs you play me, you may discard a card as an additional cost. If you do...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a u...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '